I’ve always liked this part of Colorado and it’s not easy to tell the difference between the Northeast and the West. We are so close to each other that we are able to see each other’s differences. The East offers better weather and the West offers more culture, so being able to experience the other side of our state is something that we can’t really get enough of.
But it’s important that we never skip the details and don’t get too involved. So this trailer is a reminder of the time-looping mechanics of the game.
The new trailer was announced at the end of December. I have no idea if it will be updated or if it will have a full release. It will only make sense if we can say that the game doesn’t need to have a trailer.
This trailer shows a bit more of the game’s time-looping, but does not actually explain how it works. It just highlights some of the time-looping mechanics in the game.
I have to wonder if the game has already been delayed for the game to have a trailer, for no reason.
There are many more trailers in the development pipeline.
The game itself is a much deeper level of self-awareness than the rest of the main game. I think we will have a lot more to learn here.
On that note, some of the more recent trailers have been a bit more self-aware, like the one for the second game of Darksiders 2. It showed us what Darksiders 2’s time-looping mechanics were like.
Time-looping mechanics in Darksiders 2 are basically a form of time-delay. Basically, you can run around the map and not be noticed. This prevents all sorts of problems. Even if you’re discovered, you can still do the stuff you want. Your time-looping is essentially a fail-safe.
A few of the trailers we talked about are actually good examples of how time-looping mechanics can be applied to your design. First, we don’t want to get into the details of how to run every single time you get to the end. The main problem you get with time-looping is it’s not clear to you exactly how to run a time-delay item. Because you have to do a lot of work to work it out, it’s often a very hard job.